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(4 edits) (+4)(-1)

Really love the concept of this.  

I've played quite a few incrementals in my time but, if you're willing/motivated to upgrade and continue developing, 

I think this could be one of the top ones out there: simple, to the point, but with enough depth and complexity to keep you captivated.

That said, the Age/Amulet activation makes it a very tricky situation: you have to keep people interested enough before they die naturally.

A few early suggestions:

  • Just for fun, it would be nice to see a cemetary/archive of previous characters: age, job, wealth, happiness, etc.
  • also, seeing that age plays a big part in this game, it would be nice to see how long we have spent in each job.
  • reiterating some comments below, a smart-learn option would be cool so that, when upping a skill to reach the next job, it would be cool if the skill learn stuck to the one necessary
  • Much further down the line, and if this is of any benefit to your end-vision of the game, it would be cool to see a progression tree that could be programmable
  • As mentioned below, the concept of Good/Evil could be interesting re how you want to concentrate your character Evil=Money, Good=Happiness
  • Besides common and military, if you're going for the whole D&D/Fantasy idea, it would be nice to see other classes: Thief/Rogue, Cleric/Priest, etc.
  • Besides Jobs, Skills and the Shop, another way that could be interesting to really flesh out the game could be acquaintances: Friends, Enemies, Networks, Guilds, etc. This of course could add whole story line opportunities to the game.
  • One final thought on jobs: it might be cool to have several different paths in the "common" work: agriculture, mining, merchant, etc, with several different levels of progression. Each one of these paths could have a set of benefits/attributes that would allow people to concentrate on one path or jump around in order to evolve a specific "hybrid" job.

... Having played a few lives now, 

  • I think that there is a very strong underuse of the earlier skills compared to the later skills. Moving forward, Mana Control, Battle Tactics, and (earlier), Strength become blatant focus areas and the previous skills become completely redundant even though they were key at first (Concentration, Meditation)
  • On the Military path, the time/pleasure ratio drops to rock bottom after we pass Veteran night. It becomes a simple surveillance/waiting game, just making sure that we don't die before we level. Hence my points above of more story/side quests/events to keep people interested.


Ok, apologies if I've gone too far in all these suggestions, but this has inspired me to think of all the things I'd love to see here.


Thanks again for the great game.

(+2)(-1)

Really cool concept, but I think prestige is too slow, I've just unlocked magic and realised it's going to take A LONG TIME before it's worth it. Perhaps unlocking a new tab with a skill tree to improve prestige speed?

(+2)(-2)

A very nice game.

What i would add\change:

The Holy part, so you could choose what path to go each time, the difference between Evil and Holy would impact something, like for example - if Evil is greater - get multi for Pay\Expenses, if Holy is greater - get multi for Exp/Happiness.

Make Auto-learn choose the fastest to learn Skill - (Exp Left)/(Xp-per-day), currently it is a lot of clicking on checkmarks (once you get more Evil points - Evil skills go significantly higher and we need to switch to learn them).

Option to Auto-pause on going bancrupt.

(-1)

great game almost chairman to 1k cant wait to see what unlocks next.... is there a good option as well as the evil or is the evil and the chairman the end of the unlocks?

(+1)(-1)

unless u have like 100k evil chairman is impossible to get to 1k

(-1)

agreed, there are much too many gaps in shop and skill opportunities, making the journey to 1k Chairman very painful and soul-killing

(+6)(-1)

light mode: exists

Huh. I wonder what that's like.

Flashbang*

(1 edit) (+2)(-5)

Looks like a reskin of Groundhog Life.  Going to play it through to see if there are any improvements or differences anyway.

Deleted 4 years ago
Deleted 4 years ago
(+2)(-2)

QOL: Could you please make it so that only the primary sub-window scrolls? (currently the pause button on the status sub-window could easily be scrolled away if you need something at the very bottom of the primary sub-window)

(+7)(-1)

haven't played this much yet (just got to age 31 and have decided to focus on Common work for this first loop around), but this feels like the exact kind of Idle game I've been looking for; it has a very nice sense of exploratory curiosity, and a great laidback general atmosphere that really appeals to me.

Awesome work overall, thanks for the game! :)

(+1)(-2)

Could you please add the auto-promote/auto-learn/skip-skill settings to the save? (had it set up to skip magic, but it was re-enabled on reload)

(+5)(-2)

Enrolling in the magic academy is a lot enrolling in college... it puts you in a lot of debt.

(+2)(-2)

Could you add an option to set auto-promote to wait until a specific max level has been reached? (or is this in the next level of prestige?)

(+5)(-1)

Absolutely great game glad to see it on itch

Viewing most recent comments 81 to 93 of 93 · Previous page · First page